How FF7 Remake Part 2 Should Implement Open World Exploration
After the spectacular climax of the Final Fantasy 7 Part 1 remake, the main heroes of history, Cloud Strife, Barret Wallace, Tifa Lockhart, Aerith Gainsborough and Red XII, escaped from the dystopian metropolis of Midgar to the world of largest area of Gaia.
Like the first part of the original Final Fantasy 7, the gameplay of Final Fantasy 7 Remake Part 1 is very linear, with the main characters moving from one area to another in the sprawling metropolis of Midgar and sabotaging the Mako reactors corroding the planet, which from the immensely powerful Shinra Corporation.
Many have fond memories of exploring the open world in the original Final Fantasy 7, which gave players the freedom to find story events, complete side quests, and recruit new party members for their team.
FF7 Remake 2 should allow players to change lineup in vehicles and camps
The most "completely new" game in the Final Fantasy franchise, Final Fantasy XV, has built much of its gameplay around road trips, where the main cast of characters have navigated the open world on foot, on foot, by foot. foot. Chocobos, then by car, then by flying car.
The gameplay of Final Fantasy VII Remake Part 2 could easily adapt Final Fantasy XV's travel mechanics to its own open world by adding a major twist: Vehicles and camps would be the places where players would change their party roster.
FF7 Remake Part 2 should change random encounters
Random encounters, a staple of Final Fantasy games, can be both exciting and frustrating. It's exciting never knowing when enemies will attack, but sometimes players just want to return to the city without being ambushed every twenty seconds.
The Big Summons in Final Fantasy 7 Remake Part 1 are spectacular ways to turn the tide of a battle, allowing players to use conjured divine spirits that unleash terrifying attacks on enemies and, more importantly, relieve pressure. in the members of the front-line group.
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